soweet
it had the classic feel of DOOM (the facing sprites) but a revamped feel of maybe DOOM 3 or something like that. the HUD was great the messages got in the way sometimes, I'd like to say that I ran this game fine I never had the problems the others below had. This is a flash 3D game so I don't know how efficient it is. The turning was good the accuracy was an unusual way of doing things, you NEED to have some skill to shoot well(early on) not like every single generic FPS you see selling for 60-120 dollars these days. Yes point and click, but no not I just picled this up and kading the whole level beaten with headshot 100% of the time, it was hard, and the 'R{G' elements (leveling up, and all that) make it fun. I was also enjoying the challenge of using survivor kills the whole time. This enginge needs work(what 3D flash engine doesn't) but I think the ultimate test for it would be a MMO type thing where a lotta people (or maybe just some) play at once on maybe Deathmatch, CTF, CO-OP , Defend The Castle type modes as well. BUT this is more Wolfenstein3D than DOOM because of the floors and ceilings. If you can figure out how to change the floors and ceilings heights and accesability that would add a great dimension to gameplay. If you take my advice( I don't know much of using Flash, but WAD editing I can do) then I'm excited to see a game coming out (preferably with Free-To-Play features) that is based on this. I would say that multiple different game 'SKINS' could be applied to the game's engine. Like say and Alien Slayer version or 'skin' and a Zombie Survivor, and a Dragon Wars or whatever thing that people can download or use on the site that allows them to play a different game with MINIMUM file space neede to go from futuristic gun and aliens to swords anf knights. I'm just going off of what I know of editing DOOM WAD files. I don't know if that could be applied here. Great game though. BUT REME,BER THE FLOORS AND CEILINGS THING THOUGH.